![]() Even if i choose 72hz ill get about 65fps. So if I have link set to 90hz, then in game it will be about 82-85fps and stuttering, it never hits 90fps even though the game says its locked at 90 on my monitors no problem, and I have loads of headroom in performance monitor (I have a 5900x and RTX 3090!) - If i use the 120hz option then i will get about 105fps but never 120. Oculus software works fine and the Quest 2 link connects, but it can never hit the required fps settings no matter what they are. Before I go back to windows 10 I wonder if anyone has figured this out already. In these cases, bouncing a light off a wall or ceiling can help brighten up the space to match the subject.I decided to give windows 11 a go and everything on my PC is working flawlessly apart from one big one. Sometimes when the subject is exposed properly the background will be too dark. Lastly, if needed, we add any additional lights for the background. However, don’t use a hair light if the subject doesn’t have a lot of hair because it can create a shiny spot on their head. This helps separate the subject from the background. Then we’ll set up a hairlight behind the subject. Move the bounce closer to the subject for less contrast and away for more contrast. We position it based on the amount of contrast we like. We typically don’t use an actual light for fill, but instead use a reflector to bounce some light back onto the subject. A rule of thumb to achieve this is as long as the interviewer is standing between the key light and the camera, you’ll have a far side key.Īfter the key we’ll add the fill light. This is known as a far side key, and adds more depth to the image. ![]() This means that the side of the subject with shadows will be facing the camera. We also have the key light positioned on the opposite side of the line of action as the camera. Using a motivated light makes the scene look more natural. We have the key light shining from the same direction as the natural light source. The window alone can act as a soft key, but we will still add our own lighting to shape the light on the subject’s face. We like our key lights to provide soft light because it diffuses the shadows and is more flattering on the subject. Next we add our key light, which is the primary light source. We use a dimmer to make sure the lamp isn’t overexposed in the final shot. ![]() Lamps in the background of the shot can also illuminate the background and provide visual interest. In these cases we are ok with the lights being a different color temperature as long as they’re not shining directly on the subject. Sometimes we keep overhead lights because they help expose the background. If the overhead lights are a different color temperature than the lights we are using, we usually like to turn them off. We like to avoid mixing color temperatures on our subject because it can make skin tones look weird. Second, we’ll turn off any lights in the room that aren’t useful to us. Just make sure that the sun isn’t shining directly through, because that would shine unflattering hard light that creates harsh shadows on our subject. It can sometimes look great on its own, but for us it provides a nice foundation to build the rest of the lighting setup around. Windows can provide natural light that acts as a large soft light source. We do this after we have already decided on our camera placement.įirst we check if the room has any windows. ![]() In this video I’ll discuss how we set up lights for a video interview. ![]()
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